Slot: Warp b *
20260503T234137ZAuditor: Warp Worker b (Sonnet 4.6) Purpose: Crawl Kevin’s likely asset locations, evaluate purchased packs, propose bundle subset.
1. Crawled Paths
| Path | Exists | Relevant files found |
|---|---|---|
~/Downloads/ |
Yes | 3 relevant ZIPs (see below) |
~/Documents/ |
Yes | None |
~/Desktop/ |
Yes | None |
~/Library/Mobile Documents/ |
Yes | None (no itch.io purchases cached) |
/Users/kevin/.claude/orchestrator/assets/ |
No | – |
/Users/kevin/.claude/orchestrator/packs/ |
No | – |
2. Candidates Found
Candidate A – Mana Seed Character Base v2.5c (Purchased)
| Field | Value |
|---|---|
| Path | ~/Downloads/20.01a - Character Base 2.5c.zip |
| Size (compressed) | 3.7 MB |
| Files (total in zip) | 330 |
| Format | Mana Seed char_[a]_p[N]/[layer]/ PNG convention |
| Artist | Seliel the Shaper |
| License | Commercial with restrictions (no Web3/blockchain, no standalone redistribution) |
| Attribution | Required |
Pages in zip:
| Page | Description | In Ensemble? |
|---|---|---|
char_a_p4/ |
4-direction walk cycle (Ensemble primary) | Partially (subset only) |
char_a_p1/ |
Top-down idle/facing | No |
char_a_p1C/ |
“C” variant, unsupported per Seliel readme | No |
char_a_p2/ |
Side-scroller walk | No |
char_a_p3/ |
Battle pose | No |
optional files (unsupported)/ |
Outfit canvas + color ramp samples | No |
char_a_p4/ breakdown (the walk page Ensemble uses):
| Layer | Files in zip | Currently bundled | New files | Notes |
|---|---|---|---|---|
0bas/ (body sprites) |
0bas_humn_v00-v10 (11 files) |
3 procedural 0bot_base_v01-v03 |
10 real sprites (v01-v10) | Replace procedural silhouettes with real Mana Seed PNG |
1out/ (outfits) |
boxr_v01, undi_v01 |
boxr_v01 |
0 | undi excluded (clothed-only policy) |
4har/ (hair) |
bob1_v00-v13 + dap1_v00-v13 (28 files) |
bob1_v01-v03 + dap1_v01-v02 (5 files) |
22 new variants | Skip v00 (null base); add v04-v13 for both styles |
6tla/ (tool accessories) |
farm_v01, smth_v01, wood_v01 (3 files) |
None | 3 new files | Farming hoe, smithing hammer, woodcutting axe |
5hat/, 2clo/, 3fac/, 7tlb/ |
Empty in zip | None | 0 | – |
Estimated bytes added (uncompressed PNGs): - Body sprites v01-v10: 10 x ~22KB = ~220KB - Hair bob1 v04-v13: 10 x ~9.5KB = ~95KB - Hair dap1 v03-v13: 11 x ~7.5KB = ~82KB - Tools 6tla: 3 x ~3KB = ~9KB - Total new: ~406KB (mana-seed pack grows from ~88KB to ~494KB) - Total packs after: ~2.6MB (well within the 5MB test cap)
Verdict: BUNDLE NOW (char_a_p4 subset only)
Rationale: Kevin already purchased this; the license is already documented in the existing manifest; the real body sprites replace a documented procedural placeholder; hair color expansion (3 -> 13 variants) dramatically increases character customization depth.
Candidate B – LimeZu Modern Exteriors RPG Maker MV v42.3
| Field | Value |
|---|---|
| Path | ~/Downloads/Modern_Exteriors_RPG_Maker_MV_v42.3.zip |
| Size (compressed) | 6.6 MB |
| Files | 208 |
| Format | RPG Maker MV tileset strips (Tileset_NNN_MV.png, A2_Floors_MV_TILESET.png) |
| Artist | LimeZu |
| License | Commercial with restrictions |
The existing LimeZu packs use individual 32x32/ component directories (one PNG per object). This pack uses RPG Maker MV tileset strips – large composite images. Supporting tileset strips would require a new limezu-mv-tileset format in pack_format.py plus tileset-aware rendering in sprite_engine.js. That is architectural work beyond this slot’s scope.
Additionally, “Modern Exteriors” content (city streets, buildings, vehicles) is thematically mismatched with Ensemble’s workspace/room focus (office, farm, interiors).
Verdict: DEFER – wrong format for current architecture; requires Kevin to decide on tileset support as a separate roadmap item.
Candidate C – FREE Mana Seed Character Base Demo 2.0
| Field | Value |
|---|---|
| Path | ~/Downloads/FREE Mana Seed Character Base Demo 2.0.zip |
| Content | char_a_p1/ only, includes “this is only a demo.txt” |
| License | Free demo |
Superseded by the full purchased v2.5c (Candidate A).
Verdict: SKIP – superseded by purchased v2.5c.
Candidate D – Character Generator 2.0
| Field | Value |
|---|---|
| Path | ~/Downloads/Character Generator 2.0 Linux Build.zip + Setup.exe |
| Type | Tool (app), not an asset pack |
Seliel’s Character Generator is a desktop application, not an asset pack.
Verdict: SKIP – tool, not asset content.
3. Bundle Plan Summary
| Pack | Verdict | Bytes added | Notes |
|---|---|---|---|
| Mana Seed Character Base v2.5c (char_a_p4 subset) | Bundle now | ~406KB | Replaces 3 procedural sprites + adds 32 new sprites |
| LimeZu Modern Exteriors RPG Maker MV v42.3 | Defer | – | Format incompatible; needs architectural work |
| FREE Mana Seed Demo 2.0 | Skip | – | Have the paid version |
| Character Generator 2.0 | Skip | – | Tool, not pack |
Total bytes added to static/packs/ if all “Bundle now” picks ship: ~406KB
4. Manual Follow-Ups for Kevin
- Aseprite recolor pipeline – still needed for custom skin tone variants beyond the 10 bundled.
- LimeZu Modern Exteriors decision – should Ensemble support RPG Maker MV tileset format? If yes, opens ~208 exterior sprites.
- p1 (top-down idle) integration –
char_a_p1/from purchased zip is ready if Ensemble ever supports a top-down room mode.